Wednesday, 28 January 2015

Ninja Girl Shader Test

Shader Made for Unity using Shader Forge and the amazing model made by SlipgateCentral.
The shader itself was based on Valve's DOTA 2 Shader Guide(PDF), from the DOTA Workshop page. Currently it is not using the R channel for the first map, the one that creates the detail texture. It should be added in the near future.




This map is not listed in the Workshop page, but I needed the 2 extra maps, since my textures lack the A Channel, due to ETC1 compression for Android.


And this is the node tree, from Shader Forge.


Orc - Movement / Attacks and Animations

      So a while ago I had the idea to create a reel based on a playable demo. It turns out programming the whole thing would take a long time and not necessarily show the skills I want to show, which are my FX and Shaders. So I kind of slowed down on the production of this quick demo, and went to focus more on exclusively VFX testing and showcasing. This is the current state of the demo.

(Sorry for the crappy video player. Apparently Blogspot does not support Vimeo embedding)
This is the URL for the original video, with a decent quality

And those are a few of the test shots I took for the Orc's facial rig





Anime-Style Blood

This is a simple anime-style blood particle system made using Shuriken. Nothing fancy shader-wise. Just a bit of Texture sheet animation and a few different emitters.

Web Player here(DropBox).







This is the Alpha Channel for the texture. The background colours are there merely to distinguish between different emitters.

Tuesday, 27 January 2015

The previous FX Reel

This reel was made using my VFX work prior to Feb/2014.

Featured work include Dragonslayer, by Glu Mobile, Band of Heroes, by Mobjoy, and Some assorted personal study effects and tests.